![]() ![]() Isn't that a sign that this game is drawing me to study the natural world? So, OK, building your game on a simulation of the natural world makes players more interested in the natural world, but will it make a good game? I am actually curious to test with real bubbles. ![]() I think the bubble simulation in Tiny Bubbles is pretty accurate. games built on bigger pieces of the natural world, that let players play with more fundamentals of science will result. I hope more developers will take more steps on this path. I listed Tiny Bubbles as entertainment only, but this game is important because it demonstrates how fantastic a game built on a natural world simulation could be. Tiny Bubbles did such a fantastic job that I posted it up here immediately. This kind of game design is what I call a "Science Game," and it is what I tried to do with Immune Defense. ![]() Tiny Bubbles takes a piece of the natural world, gives the player a goal that requires mastery of some fundamental properties of that world. Tiny Bubbles is built on a simulation of bubbles, yeah, it’s a bubble behavior simulator. ![]()
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